Resume

Alan O Rueda, Jr.                                           Portfolio: alanrueda.blogspot.com
3D Artist and Game Developer                                           alanrueda28@gmail.com
                                                                                                                                     


Skills  
-          High/ Low poly Environment and prop modeling and mesh creation
-          UV Mapping, Texture painting, and normal map generation
-          Level Design, Lighting, Visual Scripting, Environment layouts
-          Ability to work in a team environment and receive direction from leads and colleagues
-          Photo Editing and Graphic Design
-          Excellent verbal and communication skills

Shipped Titles           M.U.S.E.
-          Released 12/21/11
-          3rd person shooter for Mobile Platform

Gears of War, Judgment
-          Released March 10, 2013

Various Training Simulations for US Military and DOD



Software
3Ds Max
     Photoshop
XNormal

Maya
     Unity 3d
UV Layout

ZBrush
     UE4
Ddo






Experience

11/12 – Present          3D Artist at Angelo Group, Inc.
                                    Responsibilities Include:
-          3D Artist
o   Model high to low poly props in 3DS Max to integrate in engine for training simulations used by US Military Services
o   UV Map and create diffuse, normal, and spec maps for various props and environment pieces for 3D simulations.
o   Recreate objects to scale in a 3D environment using real world reference for use in game
o   Optimize textures and geometry based on platform specifications

05/12 – 11/12            QA Tester at Epic Games, Inc.
                                    Responsibilities Include:
-          Tester
o   Used Test Track software to log, track and verify bugs in-game

o   Played through games and found bug issues pertaining to gameplay, visuals, AI, and overall polish.
o   Used video editing software along with Photoshop to document areas in-game where bugs were taking place.
                                   
07/10 – 05/12            Lead Level Designer  and 3D Artist at Lab Rats Studio, Inc.
            `                       Responsibilities Include:
-          Team Lead
o   Lead Level Designer and Environment Artist
o   Created complex environments using Maya and Unity Engine
o   Modeled high to low poly assets for integration into game engine.
o   Integrated and created prefabs for multiple assets within all the levels for M.U.S.E.
o   Setup enemy encounters and trigger events in game using visual scripting tools.


Education                  Associate in Applied Science, Simulation and Game Development, 2010
Wake Technical Community College, Raleigh, NC