Alan O Rueda,
Jr. Portfolio: alanrueda.blogspot.com
Skills
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High/
Low poly Environment and prop modeling and mesh creation
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UV
Mapping, Texture painting, and normal map generation
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Level
Design, Lighting, Visual Scripting, Environment layouts
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Ability
to work in a team environment and receive direction from leads and colleagues
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Photo
Editing and Graphic Design
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Excellent
verbal and communication skills
Shipped
Titles M.U.S.E.
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Released
12/21/11
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3rd
person shooter for Mobile Platform
Gears of
War, Judgment
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Released
March 10, 2013
Various
Training Simulations for US Military and DOD
Software
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Experience
11/12
– Present 3D Artist at Angelo Group, Inc.
Responsibilities
Include:
-
3D Artist
o Model high to low poly
props in 3DS Max to integrate in engine for training simulations used by US
Military Services
o UV Map and create
diffuse, normal, and spec maps for various props and environment pieces for 3D
simulations.
o Recreate objects to
scale in a 3D environment using real world reference for use in game
o Optimize textures and
geometry based on platform specifications
05/12
– 11/12 QA Tester at Epic Games, Inc.
Responsibilities
Include:
-
Tester
o Used Test Track
software to log, track and verify bugs in-game
o Played through games
and found bug issues pertaining to gameplay, visuals, AI, and overall polish.
o Used video editing
software along with Photoshop to document areas in-game where bugs were taking
place.
07/10
– 05/12 Lead Level Designer and 3D
Artist at Lab Rats Studio, Inc.
` Responsibilities
Include:
-
Team Lead
o Lead Level Designer and
Environment Artist
o Created complex
environments using Maya and Unity Engine
o Modeled high to low
poly assets for integration into game engine.
o Integrated and created prefabs
for multiple assets within all the levels for M.U.S.E.
o Setup enemy encounters
and trigger events in game using visual scripting tools.
Education Associate in Applied
Science, Simulation and Game Development, 2010
Wake Technical
Community College, Raleigh, NC